Unmatch is finally released to iOS. Get it here I’ve been working on this game for nearly 16 months now and if feels great to have the game out there. So what now? Well now it’s up to the app to do the rest right...
Back in January I found this terrific program called Power-Leveling which is put on by a semi-local company called Glitch. The program was designed to help up and coming game developers like myself to gain some upward progress in...
Over this weekend (Nov 13-14) I took Unmatch to a local gaming convention called GamersRhapsody. I’d like to recap that experience, and share with you what I learned. Before the show Leading up to the con, I was a little...
A friend of mine, Kevin Harris, recently told me about a project referred to as “Polyglot”, while we were discussing localizing games. I’ll explain it to you as he explained it to me: “It’s a big...
In Unmatch, (my soon to be iOS game) all the levels are made entirely by hand. While it seems the rest of game development is moving towards procedural, or semi-procedural gaming, I have chosen to hand craft my levels. There are...
In my current alpha builds since version 0.07 I’ve been including some analytics. I decided to go ahead and review the data and see what I could learn from it. I’ll admit that it might be a bit early to start making...
The devlog for Unmatch. A mobile game NOT about matching.