Andrew J. Adams

Ramblings of a game developer

  • Facebook
  • Twitter
  • About
  • Games
  • Prototypes

Archive - September 2015

  • Game Dev
  • Unmatch

Polyglot – Localization for the masses #gamedev

September 27, 2015
by AndrewJAdams
4 min read
Add Comment

A friend of mine, Kevin Harris, recently told me about a project referred to as “Polyglot”, while we were discussing localizing games. I’ll explain it to you as he explained it to me: “It’s a big...

Continue reading

  • Game Dev
  • Unmatch

Hand crafted puzzles – how and why.

September 22, 2015
by AndrewJAdams
5 min read
Add Comment

In Unmatch, (my soon to be iOS game) all the levels are made entirely by hand. While it seems the rest of game development is moving towards procedural, or semi-procedural gaming, I have chosen to hand craft my levels. There are...

Continue reading

  • Game Dev
  • Unmatch

Charting a course through data – #gamedev analytics

September 14, 2015
by AndrewJAdams
4 min read
Add Comment

In my current alpha builds since version 0.07 I’ve been including some analytics. I decided to go ahead and review the data and see what I could learn from it. I’ll admit that it might be a bit early to start making...

Continue reading

  • Game Dev
  • Unmatch

Unmatch – The beginning (devlog)

September 8, 2015
by AndrewJAdams
8 min read
Add Comment

The devlog for Unmatch. A mobile game NOT about matching.

Continue reading

Copyright © 2016. Created by Meks. Powered by WordPress.
  • About
  • Games
  • Prototypes
  • Facebook
  • Twitter