A friend of mine, Kevin Harris, recently told me about a project referred to as “Polyglot”, while we were discussing localizing games. I’ll explain it to you as he explained it to me: “It’s a big...
Archive - September 2015
In Unmatch, (my soon to be iOS game) all the levels are made entirely by hand. While it seems the rest of game development is moving towards procedural, or semi-procedural gaming, I have chosen to hand craft my levels. There are...
In my current alpha builds since version 0.07 I’ve been including some analytics. I decided to go ahead and review the data and see what I could learn from it. I’ll admit that it might be a bit early to start making...
The devlog for Unmatch. A mobile game NOT about matching.