Back in January I found this terrific program called Power-Leveling which is put on by a semi-local company called Glitch. The program was designed to help up and coming game developers like myself to gain some upward progress in...
Category - Game Dev
Over this weekend (Nov 13-14) I took Unmatch to a local gaming convention called GamersRhapsody. I’d like to recap that experience, and share with you what I learned. Before the show Leading up to the con, I was a little...
A friend of mine, Kevin Harris, recently told me about a project referred to as “Polyglot”, while we were discussing localizing games. I’ll explain it to you as he explained it to me: “It’s a big...
In Unmatch, (my soon to be iOS game) all the levels are made entirely by hand. While it seems the rest of game development is moving towards procedural, or semi-procedural gaming, I have chosen to hand craft my levels. There are...
In my current alpha builds since version 0.07 I’ve been including some analytics. I decided to go ahead and review the data and see what I could learn from it. I’ll admit that it might be a bit early to start making...
The devlog for Unmatch. A mobile game NOT about matching.